Automated civilian population

Enabling GRAD CIVS

GRAD CIVS is a useful addon that brings a functionality to make the ambience of a virtual world more lively by populating it with civilians.

If you would like to enable it on your mission, you can go to Settings > Addon Options > Mission and then make sure you tick on the checkbox to Enable GRAD_CIVS.

GRAD CIVS Population types

GRAD CIVS will by default populate the whole world when enabled, however, we can further fine-tune how we want it to handle our civilian population.

To do this, you'll want to place down a Trigger and choose it's size, which will define how much of an area we will affect, then, we will place either a Population zone or an Exclusion zone module from the ´GRAD CIVS´ category.

Placing a Population zone will make GRAD CIVS only spawn civilians in the areas you define, and nowhere else, as opposed to populating the whole map as needed.

Placing an Exclusion zone will prevent GRAD CIVS from spawning civilians within the areas you defined.

GRAD CIVS Transit

If you want to define a main route of transit utilizing GRAD CIVS, you will use the Transit Traffic Source and Transit Traffic Sink modules.

Transit Traffic Source will define where vehicles will spawn and start at, while Transit Traffic Sink will define where vehicles' destination will be and where they will despawn. You will have to Connect > Sync to each Source module to their corresponding Sink module.

Note

You should prefferably put the Source and Sink in places where players will not run into them, like outside the area of operations; otherwise, players will see where vehicles spawn and despawn, thus ruining their immersion.

GRAD CIVS Presets

To use these presets, go into Settings > Addon Options > Mission, and then click the dropdown menu and find GRAD CIVS.

If you want to define the pedestrians you'd like to be spawned, paste the code in the Unit classes to use for spawning civilians field.

If you want to define the vehicles you'd like the pedestrians to use, paste the code in the Vehicles that civilians may drive (class names) field.

Here are some presets we've made in the past for some of our missions, feel free to use them in yours!

Regional presets

These are presets for specific locations from the Armaverse.

ALTIS & MALDEN presets

ALTIS & MALDEN (Pedestrians)

C_man_polo_1_F, C_man_polo_2_F, C_man_polo_3_F, C_man_polo_4_F, C_man_polo_5_F,
C_man_polo_6_F, C_man_polo_1_F_afro, C_man_polo_5_F_afro

ALTIS & MALDEN (Vehicles)

C_Hatchback_01_F, C_SUV_01_F, C_Van_01_transport_F, C_Van_01_box_F, C_Offroad_01_F,
C_Offroad_02_unarmed_F, C_Pickup_covered_rf, C_Pickup_rf

LIVONIA presets

LIVONIA (Pedestrians)

C_Man_casual_2_F_euro, C_Man_casual_3_F_euro, C_Man_casual_6_v2_F_euro, 
C_Man_casual_7_F_euro, C_Man_casual_8_F_euro, C_Man_formal_1_F_euro, 
C_Man_formal_4_F_euro, C_scientist_01_informal_F, C_Man_2_enoch_F,
C_Man_3_enoch_F, C_Man_1_enoch_F, C_Farmer_01_enoch_F

LIVONIA (Vehicles)

C_Truck_02_covered_F, C_Truck_02_fuel_F, C_Offroad_01_F, C_Offroad_01_covered_F,
C_SUV_01_F, C_Van_01_transport_F, C_Van_01_box_F, C_Van_02_vehicle_F, C_Van_02_service_F,
C_Van_02_transport_F, C_Pickup_covered_rf, C_Pickup_rf

ARGANA presets (WS)

ARGANA (Pedestrians, WS)

C_Djella_01_lxWS, C_Djella_02_lxWS, C_Djella_03_lxWS, C_Djella_04_lxWS,
C_Djella_05_lxWS, C_Tak_02_A_lxWS, C_Tak_02_B_lxWS, C_Tak_02_C_lxWS,
C_Tak_03_A_lxWS, C_Tak_03_B_lxWS, C_Tak_03_C_lxWS, C_Tak_01_A_lxWS,
C_Tak_01_B_lxWS, C_Tak_01_C_lxWS

ARGANA (Vehicles, WS)

C_Van_01_transport_F, C_Van_01_box_F, C_Truck_02_flatbed_lxWS, 
C_Truck_02_cargo_lxWS, C_Offroad_01_F, C_Offroad_02_unarmed_F, C_Quadbike_01_F,
C_Offroad_01_covered_F

HORIZON ISLANDS presets

HORIZON ISLANDS (Pedestrians)

C_Man_casual_1_F_tanoan, C_Man_casual_2_F_tanoan, C_Man_casual_3_F_tanoan, 
C_Man_casual_4_v2_F_tanoan, C_Man_casual_5_v2_F_tanoan, C_Man_casual_6_v2_F_tanoan,
C_Man_casual_7_F_tanoan, C_Man_casual_9_F_tanoan, C_Man_casual_8_F_tanoan, 
C_man_sport_1_F_tanoan, C_man_sport_2_F_tanoan, C_man_sport_3_F_tanoan, 
C_Man_casual_4_F_tanoan, C_Man_casual_5_F_tanoan, C_Man_casual_6_F_tanoan

HORIZON ISLANDS (Vehicles)

C_Hatchback_01_F, C_SUV_01_F, C_Van_01_transport_F, C_Van_01_box_F,
C_Offroad_01_F, C_Offroad_02_unarmed_F, C_Pickup_covered_rf, C_Pickup_rf

Service presets

These are presets for civilian service-related factions.

IDAP presets

IDAP (Workers)

C_IDAP_Man_AidWorker_01_F, C_IDAP_Man_AidWorker_07_F,
C_IDAP_Man_AidWorker_08_F, C_IDAP_Man_AidWorker_09_F,
C_IDAP_Man_AidWorker_02_F, C_IDAP_Man_AidWorker_05_F,
C_IDAP_Man_AidWorker_06_F, C_IDAP_Man_AidWorker_04_F,
C_IDAP_Man_AidWorker_03_F

IDAP (Vehicles)

C_IDAP_Offroad_02_unarmed_F, C_IDAP_Truck_02_transport_F,
C_IDAP_Truck_02_F, C_IDAP_Truck_02_water_F,
C_IDAP_Offroad_01_F, C_IDAP_Van_02_vehicle_F,
C_IDAP_Van_02_transport_F, C_IDAP_Pickup_rf,
C_IDAP_Pickup_covered_rf, C_IDAP_Pickup_water_rf

Generic presets

These are generic presets to be used when unsure or to mix-and-match based on the needs of the mission.

Pedestrians

AFRICAN presets

AFRICAN, City (Pedestrians)

C_Man_casual_1_F_afro, C_Man_casual_2_F_afro,
C_Man_casual_3_F_afro, C_Man_casual_4_v2_F_afro,
C_Man_casual_5_v2_F_afro, C_Man_casual_6_v2_F_afro

AFRICAN, Village (Pedestrians)

C_man_polo_1_F_afro, C_man_polo_2_F_afro,
C_man_polo_3_F_afro, C_man_polo_4_F_afro,
C_man_polo_5_F_afro, C_man_polo_6_F_afro

AFRICAN, Village, Malaria (Pedestrians)

C_man_polo_1_F_afro_sick, C_man_polo_2_F_afro_sick,
C_man_polo_3_F_afro_sick, C_man_polo_6_F_afro_sick

ASIAN presets

ASIAN, City (Pedestrians)

C_Man_casual_1_F_asia, C_Man_casual_2_F_asia,
C_Man_casual_3_F_asia, C_Man_casual_4_v2_F_asia,
C_Man_casual_5_v2_F_asia, C_Man_casual_6_v2_F_asia

ASIAN, Village (Pedestrians)

C_man_polo_1_F_asia, C_man_polo_2_F_asia,
C_man_polo_3_F_asia, C_man_polo_4_F_asia,
C_man_polo_5_F_asia, C_man_polo_6_F_asia

EUROPEAN presets

EUROPEAN, City (Pedestrians)

C_Man_casual_1_F_euro, C_Man_casual_2_F_euro,
C_Man_casual_3_F_euro, C_Man_casual_4_v2_F_euro,
C_Man_casual_5_v2_F_euro, C_Man_casual_6_v2_F_euro

EUROPEAN, Village (Pedestrians)

C_man_polo_1_F_euro, C_man_polo_2_F_euro,
C_man_polo_3_F_euro, C_man_polo_4_F_euro,
C_man_polo_5_F_euro, C_man_polo_6_F_euro

MIDDLE-EASTERN presets (ATL)

MIDDLE-EASTERN (Pedestrians, ATL)

C_man_1_persian_F, C_Man_2_persian_F,
C_Man_3_persian_F, C_Man_4_persian_F,
C_Man_5_persian_F, C_Man_6_persian_F,
C_Man_8_persian_F, C_Man_9_persian_F

Vehicles

VEHICLE presets

CITY (Vehicles)

C_Hatchback_01_F, C_Offroad_02_unarmed_F,
C_Pickup_rf, C_Pickup_covered_rf,
C_Van_02_vehicle_F, C_Van_02_transport_F, C_SUV_01_F

RURAL (Vehicles)

C_Truck_02_transport_F, C_Truck_02_covered_F,
C_Tractor_01_F, C_Offroad_01_F, C_Van_01_transport_F,
C_Van_01_box_F, C_Quadbike_01_F

If you want to define a chance for your pedestrians to use backpacks, paste the code below in the Backpacks that civilians may wear field.

BACKPACK presets

BACKPACKS

B_Messenger_Black_F, B_Messenger_Coyote_F, B_Messenger_Gray_F,
B_Messenger_Olive_F, B_CivilianBackpack_01_Everyday_Black_F,
B_CivilianBackpack_01_Sport_Blue_F, B_CivilianBackpack_01_Sport_Green_F,
B_CivilianBackpack_01_Sport_Red_F